1998, Half-Life PC game, tram tour intro. I point to the screen and say “This! This is what I want to do for a living!" No, not to ride on trams... work on video games!
And so, I did.
From there I started learning by myself the game editors popular back in the day, Hammer editor, UnrealEd, Blood's Mapedit and managed to make playable maps in each one. I didn't know anyone who could teach me but it was nothing a bunch of floppies and my school's internet connection couldn't fix.
I was 15 years old. Man, that was a long time ago, and I'm still learning.
Then it was off to university, where I studied Digital Graphic Design Engineering, what a mouthful! It was the closest thing I could find and afford where I lived in Tijuana, México. But it was great! It had the right mix of art and technology. Although, prior to that, I had already started learning modeling and texturing as I joined a team of game modders.
After graduating I did a bit of freelance and then, I got an email from Sergio Rosas (Art Director of Thief 3, Deus Ex 2) asking me to join his game art outsourcing studio, CGBot. So, without giving it a second thought, I packed my bags and headed to Monterrey, México.
When I got there, one of the first things Sergio showed me was a video of a project they had just finished, and to my surprise, it was the next episode of Half-Life! (The unreleased one) Right then and there, I knew I was in the right place.
In a bit over a year, I got promoted to Lead Artist and as the studio grew, I got to train a ton of people, worked on about 45 projects and 8.5 years there, it was time to move on.
In 2017, I got a job as Art Outsource Manager way across the pond in the UK at Splash Damage, it was a wonderful 4 years there where I worked on the Gears of War franchise. I also had the opportunity to be the sole producer of one of their smaller projects, plus my other outsource duties of course.
And then, Blizzard came a-calling. So, it was back to that side of the world and after few months, I became their Associate Art Outsource Director for Diablo 4, one of my all-time favorite franchises.
It’s been a wild ride and I’m excited to see what’s up ahead.
-Rogelio Garcia Aréizaga